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C# Number Pattern 47

Posted in C# Tutorial
Updated on Jan 10, 2024
By Mari Selvan
👁️ 165 - Views
⏳ 4 mins
💬 1 Comment
C# Number Pattern 47

Photo Credit to CodeToFun

C# Number Pattern 47

Here`s a program that prints the above number pattern using C# Programming:

example.cs
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using System;

namespace myApp {
  class Program {
    static void Main(string[] args) {
      int i, j;
      int k = 5;
      for (i = k; i >= 1; i--) {
        for (j = k; j >= 1; j--) {
          if (j > i)
            Console.Write(j + " ");
          else
            Console.Write(i + " ");
        }
        for (j = 2; j <= k; j++) {
          if (j > i)
            Console.Write(j + " ");
          else
            Console.Write(i + " ");
        }
        Console.WriteLine();
      }
      for (i = 2; i <= k; i++) {
        for (j = k; j >= 1; j--) {
          if (j > i)
            Console.Write(j + " ");
          else
            Console.Write(i + " ");
        }
        for (j = 2; j <= k; j++) {
          if (j > i)
            Console.Write(j + " ");
          else
            Console.Write(i + " ");
        }
        Console.WriteLine();
      }
    }
  }
}

💻 Testing the Program

When you run the above program, it will print the following output:

Output
5 5 5 5 5 5 5 5 5
5 4 4 4 4 4 4 4 5
5 4 3 3 3 3 3 4 5
5 4 3 2 2 2 3 4 5
5 4 3 2 1 2 3 4 5
5 4 3 2 2 2 3 4 5
5 4 3 3 3 3 3 4 5
5 4 4 4 4 4 4 4 5
5 5 5 5 5 5 5 5 5

🧠 How the Program Works

Let's break down the logic behind the code:

  1. The program starts with the usual using System; statement, which allows the usage of classes and methods from the System namespace.
  2. The program defines a new namespace called myApp. Namespaces are used to organize code and prevent naming conflicts.
  3. Inside the myApp namespace, there is a class named Program. A class is a blueprint for creating objects with specific behaviors and attributes.
  4. The Main method is declared as static and is the entry point of the program. When the program is executed, it starts executing from the Main method.
  5. Inside the Main method, three variables are declared: i, j, and k. i and j are integers that will be used as loop counters, and k is initialized to the value 5.
  6. The program enters a nested loop structure using two for loops. The outer loop iterates from k to 1 (both inclusive) and is controlled by the variable i.
  7. Inside the outer loop, the first inner loop iterates from k to 1 (both inclusive) and is controlled by the variable j.
  8. There is an if-else condition inside the first inner loop. If j is greater than i, it prints the value of j followed by a space. Otherwise, it prints the value of i followed by a space.
  9. After printing the values in the first inner loop, the second inner loop starts, which iterates from 2 to k (both inclusive) and is again controlled by the variable j.
  10. Similar to the first inner loop, there is an if-else condition inside the second inner loop that prints either the value of j or i, followed by a space.
  11. After both the inner loops finish, a new line is printed to move to the next row in the output.
  12. The outer loop continues to iterate and repeats the same process for all values of i from k to 1.
  13. Once the outer loop is done, the program enters another for loop. This time, it starts from 2 and goes up to k (both inclusive). This loop will produce the bottom half of the output.
  14. Inside this second loop, the program follows the same pattern as before, printing the values of j and i based on the if-else condition.
  15. After printing the values for both inner loops in the second loop, a new line is printed to move to the next row in the output.
  16. The program completes execution, and the output is displayed in the console, showing a pattern of numbers that resembles a pyramid with k as the highest value.

💯 Tips for Enhancement:

Explore the versatility of this pattern by adjusting its parameters. Whether you increase or decrease the size, tweak the spacing, or modify the characters used, each change opens up a world of possibilities, allowing you to customize and create your unique visual effects.

✔ Conclusion:

Creating visually appealing patterns is not only a fun endeavour but also a great way to enhance your programming or design skills. We hope this tutorial has inspired you to explore the world of creative coding. Share your creations with us, and let your imagination run wild!

🤗 Closing Call-to-Action:

We'd love to see your unique interpretations of the number pattern. Share your creations in the comments below, and don't hesitate to reach out if you have any questions or suggestions for future tutorials. Happy coding!

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Author

author
👋 Hey, I'm Mari Selvan

For over eight years, I worked as a full-stack web developer. Now, I have chosen my profession as a full-time blogger at codetofun.com.

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Mari Selvan
Mari Selvan
1 year ago

If you have any doubts regarding this article (C# Number Pattern 47) please comment here. I will help you immediately.

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