C# Topics
- C# Intro
- C# String Methods
- C# Interview Programs
- C# Star Pattern
- C# Number Pattern
- Number Pattern 1
- Number Pattern 2
- Number Pattern 3
- Number Pattern 4
- Number Pattern 5
- Number Pattern 6
- Number Pattern 7
- Number Pattern 8
- Number Pattern 9
- Number Pattern 10
- Number Pattern 11
- Number Pattern 12
- Number Pattern 13
- Number Pattern 14
- Number Pattern 15
- Number Pattern 16
- Number Pattern 17
- Number Pattern 18
- Number Pattern 19
- Number Pattern 20
- Number Pattern 21
- Number Pattern 22
- Number Pattern 23
- Number Pattern 24
- Number Pattern 25
- Number Pattern 26
- Number Pattern 27
- Number Pattern 28
- Number Pattern 29
- Number Pattern 30
- Number Pattern 31
- Number Pattern 32
- Number Pattern 33
- Number Pattern 34
- Number Pattern 35
- Number Pattern 36
- Number Pattern 37
- Number Pattern 38
- Number Pattern 39
- Number Pattern 40
- Number Pattern 41
- Number Pattern 42
- Number Pattern 43
- Number Pattern 44
- Number Pattern 45
- Number Pattern 46
- Number Pattern 47
- Number Pattern 48
- Number Pattern 49
- Number Pattern 50
- Number Pattern 51
- Number Pattern 52
- Number Pattern 53
- Number Pattern 54
- Number Pattern 55
- Number Pattern 56
- Number Pattern 57
- Number Pattern 58
- Number Pattern 59
- Number Pattern 60
- Number Pattern 61
- Number Pattern 62
- C# Alphabet Pattern
C# Number Pattern 42
Photo Credit to CodeToFun
C# Number Pattern 42
Here`s a program that prints the above number pattern using C# Programming:
using System;
namespace myApp {
class Program {
static void Main(string[] args) {
int i, j;
for (i = 1; i <= 5; i++) {
for (j = 1; j <= 5; j++) {
if (i == 1 || i == 5 || j == 1 || j == 5)
Console.Write("1 ");
else
Console.Write(" ");
}
Console.WriteLine();
}
}
}
}
💻 Testing the Program
When you run the above program, it will print the following output:
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
🧠 How the Program Works
Let's break down the logic behind the code:
- The program starts with the using System; statement, which includes the System namespace that provides fundamental classes and base types.
- The program declares a new namespace called myApp. Namespaces are used to organize code and avoid naming conflicts.
- Inside the myApp namespace, there is a class named Program. In C#, every program starts with a Main method, and that method must be defined inside a class. The Main method is the entry point of the program, meaning that it is the first code that gets executed when the program starts running.
- The Main method takes a parameter of type string[], named args. This parameter allows command-line arguments to be passed to the program, although in this specific program, the args parameter is not used.
- The Main method declares two integer variables: i and j. These variables will be used as loop counters in the following for loops.
- The program uses a nested for loop structure to print a pattern of 5x5 squares on the console.
- The outer loop (for(i=1; i<=5; i++)) runs from i=1 to i=5. This loop controls the rows of the pattern.
- The inner loop (for(j=1; j<=5; j++)) runs from j=1 to j=5. This loop controls the columns of the pattern.
- Inside the nested loops, there's an if condition that checks whether the current row (i) or the current column (j) is at the boundary (first or last row/column) of the 5x5 pattern.
- If the condition is true, meaning it is at the boundary, the program prints "1 " (with a space) to the console. This will create a border made up of ones around the 5x5 pattern.
- If the condition is false, meaning it is not at the boundary, the program prints two spaces (" ") to the console. This will create empty spaces inside the 5x5 pattern.
- After completing one row, the program writes a new line (Console.WriteLine()) to move to the next line, starting a new row in the pattern.
- The outer loop continues to run until i reaches 5, completing the 5x5 pattern.
💯 Tips for Enhancement:
Explore the versatility of this pattern by adjusting its parameters. Whether you increase or decrease the size, tweak the spacing, or modify the characters used, each change opens up a world of possibilities, allowing you to customize and create your unique visual effects.
✔ Conclusion:
Creating visually appealing patterns is not only a fun endeavour but also a great way to enhance your programming or design skills. We hope this tutorial has inspired you to explore the world of creative coding. Share your creations with us, and let your imagination run wild!
🤗 Closing Call-to-Action:
We'd love to see your unique interpretations of the number pattern. Share your creations in the comments below, and don't hesitate to reach out if you have any questions or suggestions for future tutorials. Happy coding!
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