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Canvas Manipulating Images

Posted in Canvas Tutorial
Updated on Nov 19, 2024
By Mari Selvan
👁️ 130 - Views
⏳ 4 mins
💬 1 Comment
Canvas Manipulating Images

Photo Credit to CodeToFun

🙋 Introduction

Canvas, a powerful HTML5 element, provides a platform for dynamic rendering and manipulation of graphics, including images. With Canvas, developers can perform various operations on images, such as scaling, rotating, and applying filters, directly within the browser.

In this guide, we'll explore how to manipulate images on the Canvas element.

💡 Syntax

To work with images on the Canvas, you first need to load the image onto the canvas using JavaScript. Here's a basic outline of the syntax:

Syntax
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const canvas = document.getElementById('myCanvas');
const ctx = canvas.getContext('2d');
const img = new Image();

img.onload = function() {
  ctx.drawImage(img, x, y, width, height);
}

img.src = 'image.jpg';

🛠️ Operations

  1. Scaling:

    You can resize an image on the canvas using the drawImage() method. Adjust the width and height parameters to scale the image:

    example.js
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    ctx.drawImage(img, x, y, width, height);
  2. Rotation:

    To rotate an image on the canvas, use the rotate() method along with drawImage():

    example.js
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    ctx.translate(canvas.width / 2, canvas.height / 2);
    ctx.rotate(Math.PI / 180 * degrees);
    ctx.drawImage(img, -img.width / 2, -img.height / 2);
  3. Filters:

    Applying filters to images on the canvas involves manipulating pixel data. Here's an example of applying a grayscale filter:

    example.js
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    const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
    const data = imageData.data;
    
    for (let i = 0; i < data.length; i += 4) {
      const avg = (data[i] + data[i + 1] + data[i + 2]) / 3;
      data[i] = avg; // Red
      data[i + 1] = avg; // Green
      data[i + 2] = avg; // Blue
    }
    
    ctx.putImageData(imageData, 0, 0);

📄 Example

Let's put it all together with a simple example:

index.html
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<canvas id="myCanvas" width="400" height="300"></canvas>
<script>
  const canvas = document.getElementById('myCanvas');
  const ctx = canvas.getContext('2d');
  const img = new Image();

  img.onload = function() {
    ctx.drawImage(img, 0, 0, canvas.width, canvas.height);

    // Apply grayscale filter
    const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
    const data = imageData.data;
    for (let i = 0; i < data.length; i += 4) {
      const avg = (data[i] + data[i + 1] + data[i + 2]) / 3;
      data[i] = avg; // Red
      data[i + 1] = avg; // Green
      data[i + 2] = avg; // Blue
    }
    ctx.putImageData(imageData, 0, 0);
  }

  img.src = 'image.jpg';
</script>

🎉 Conclusion

Canvas provides a versatile platform for manipulating images directly within the browser, offering developers the ability to scale, rotate, and apply various effects to images dynamically

By understanding the syntax and operations available, you can create engaging visual experiences for your web applications.

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Author

author
👋 Hey, I'm Mari Selvan

For over eight years, I worked as a full-stack web developer. Now, I have chosen my profession as a full-time blogger at codetofun.com.

Buy me a coffee to make codetofun.com free for everyone.

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