C# Topics
- C# Intro
- C# String Methods
- C# Interview Programs
- C# Star Pattern
- C# Number Pattern
- Number Pattern 1
- Number Pattern 2
- Number Pattern 3
- Number Pattern 4
- Number Pattern 5
- Number Pattern 6
- Number Pattern 7
- Number Pattern 8
- Number Pattern 9
- Number Pattern 10
- Number Pattern 11
- Number Pattern 12
- Number Pattern 13
- Number Pattern 14
- Number Pattern 15
- Number Pattern 16
- Number Pattern 17
- Number Pattern 18
- Number Pattern 19
- Number Pattern 20
- Number Pattern 21
- Number Pattern 22
- Number Pattern 23
- Number Pattern 24
- Number Pattern 25
- Number Pattern 26
- Number Pattern 27
- Number Pattern 28
- Number Pattern 29
- Number Pattern 30
- Number Pattern 31
- Number Pattern 32
- Number Pattern 33
- Number Pattern 34
- Number Pattern 35
- Number Pattern 36
- Number Pattern 37
- Number Pattern 38
- Number Pattern 39
- Number Pattern 40
- Number Pattern 41
- Number Pattern 42
- Number Pattern 43
- Number Pattern 44
- Number Pattern 45
- Number Pattern 46
- Number Pattern 47
- Number Pattern 48
- Number Pattern 49
- Number Pattern 50
- Number Pattern 51
- Number Pattern 52
- Number Pattern 53
- Number Pattern 54
- Number Pattern 55
- Number Pattern 56
- Number Pattern 57
- Number Pattern 58
- Number Pattern 59
- Number Pattern 60
- Number Pattern 61
- Number Pattern 62
- C# Alphabet Pattern
C# Number Pattern 16
Photo Credit to CodeToFun
C# Number Pattern 16
Here`s a program that prints the above number pattern using C# Programming:
using System;
namespace myApp {
class Program {
static void Main(string[] args) {
int i, j;
for (i = 1; i <= 5; i++) {
for (j = 1; j <= i; j++)
Console.Write(j % 2);
Console.WriteLine();
}
}
}
}
💻 Testing the Program
When you run the above program, it will print the following output:
1 10 101 1010 10101
🧠 How the Program Works
Let's break down the logic behind the code:
- The program starts with the using System; statement, which indicates that the program will use types and methods defined in the System namespace. This namespace contains fundamental types and classes used in C# programming.
- The code then declares a new namespace called myApp. Namespaces are used to organize code and avoid naming conflicts. All the code in this program will be contained within the myApp namespace.
- Inside the myApp namespace, there is a class Program. C# programs are structured around classes, and the Program class contains the Main method, which is the entry point for the program.
- The Main method has the signature static void Main(string[] args). It takes an array of strings as input, which can be used to pass command-line arguments to the program. In this program, however, the command-line arguments are not used.
- Within the Main method, two integer variables i and j are declared. These variables will be used for the loop iterations later in the program.
- The program enters a for loop with the loop variable i. The loop runs as long as i is less than or equal to 5. On each iteration, the value of i is incremented by 1 (i++).
- Inside the for loop with i, there is another nested for loop with the loop variable j. The loop runs as long as j is less than or equal to the current value of i. On each iteration, the value of j is incremented by 1 (j++).
- Within the nested loop, the program prints the value of j % 2. The % operator calculates the remainder when j is divided by 2, which effectively toggles between 0 and 1. So, the output of this line will be a series of 0s and 1s, depending on the value of j.
- After the nested loop completes (when j is no longer less than or equal to i), the program prints a newline character using Console.WriteLine();. This ensures that each row of numbers appears on a new line.
- The outer for loop (with i) continues to the next iteration, and the process is repeated until i becomes greater than 5, at which point the loop terminates, and the program execution completes.
💯 Tips for Enhancement:
Explore the versatility of this pattern by adjusting its parameters. Whether you increase or decrease the size, tweak the spacing, or modify the characters used, each change opens up a world of possibilities, allowing you to customize and create your unique visual effects.
✔ Conclusion:
Creating visually appealing patterns is not only a fun endeavour but also a great way to enhance your programming or design skills. We hope this tutorial has inspired you to explore the world of creative coding. Share your creations with us, and let your imagination run wild!
🤗 Closing Call-to-Action:
We'd love to see your unique interpretations of the number pattern. Share your creations in the comments below, and don't hesitate to reach out if you have any questions or suggestions for future tutorials. Happy coding!
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