C# Topics
- C# Intro
- C# String Methods
- C# Interview Programs
- C# Star Pattern
- C# Number Pattern
- C# Alphabet Pattern
- Alphabet Pattern 1
- Alphabet Pattern 2
- Alphabet Pattern 3
- Alphabet Pattern 4
- Alphabet Pattern 5
- Alphabet Pattern 6
- Alphabet Pattern 7
- Alphabet Pattern 8
- Alphabet Pattern 9
- Alphabet Pattern 10
- Alphabet Pattern 11
- Alphabet Pattern 12
- Alphabet Pattern 13
- Alphabet Pattern 14
- Alphabet Pattern 15
- Alphabet Pattern 16
- Alphabet Pattern 17
- Alphabet Pattern 18
- Alphabet Pattern 19
- Alphabet Pattern 20
- Alphabet Pattern 21
- Alphabet Pattern 22
- Alphabet Pattern 23
- Alphabet Pattern 24
- Alphabet Pattern 25
- Alphabet Pattern 26
- Alphabet Pattern 27
- Alphabet Pattern 28
- Alphabet Pattern 29
- Alphabet Pattern 30
- Alphabet Pattern 31
- Alphabet Pattern 32
- Alphabet Pattern 33
- Alphabet Pattern 34
C# Alphabet Pattern 30
Photo Credit to CodeToFun
C# Alphabet Pattern 30
Here`s a program that prints the above alphabet pattern using C# Programming:
using System;
namespace myApp {
class Program {
static void Main(string[] args) {
int i, j, k;
char[] alpha = "ABCDEFGHIJKLMNOPQRSTUVWXYZ".ToCharArray();
for (i = 0; i <= 4; i++) {
for (j = i; j > 0; j--)
Console.Write(alpha[j]);
for (k = 0; k <= 4 - i; k++)
Console.Write(alpha[k]);
Console.WriteLine();
}
}
}
}
💻 Testing the Program
When you run the above program, it will print the following output:
ABCDE BABCD CBABC DCBAB EDCBA
🧠 How the Program Works
Let's break down the logic behind the code:
- The program starts with the using System; statement, which indicates that the code will be using classes from the System namespace, such as Console.
- The myApp namespace is declared using namespace myApp. Namespaces help organize and group related classes and code together.
- Inside the myApp namespace, there is a class called Program, which serves as the entry point for the program.
- The Main method is the starting point of the program. It is declared as static void Main(string[] args), which means it is a static method that does not return any value and takes an array of strings (args) as input. The args parameter is used to pass command-line arguments to the program.
- Three integer variables are declared: i, j, and k, which will be used in the following loops.
- A character array named alpha is initialized with the English alphabet letters "ABCDEFGHIJKLMNOPQRSTUVWXYZ".
- The program enters a for loop with the variable i ranging from 0 to 4. This loop is responsible for creating the pattern of characters.
- Inside the outer loop, there are two nested for loops:
- The first nested loop, with the variable j, prints the characters from alpha array in reverse order. It starts with the current value of i and prints the characters until j becomes 0. For example, when i is 3, this loop will print "DCB".
- The second nested loop, with the variable k, prints the characters from the alpha array in regular order. It starts from 0 and goes up to 4 - i. For example, when i is 3, this loop will print "ABCDE".
- After printing the pattern for each value of i, the program outputs a new line using Console.WriteLine() to move to the next line and start the next row of the pattern.
💯 Tips for Enhancement:
Explore the versatility of this pattern by adjusting its parameters. Whether you increase or decrease the size, tweak the spacing, or modify the characters used, each change opens up a world of possibilities, allowing you to customize and create your unique visual effects.
✔ Conclusion:
Creating visually appealing patterns is not only a fun endeavour but also a great way to enhance your programming or design skills. We hope this tutorial has inspired you to explore the world of creative coding. Share your creations with us, and let your imagination run wild!
🤗 Closing Call-to-Action:
We'd love to see your unique interpretations of the alphabet pattern. Share your creations in the comments below, and don't hesitate to reach out if you have any questions or suggestions for future tutorials. Happy coding!
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