C# Topics
- C# Intro
- C# String Methods
- C# Interview Programs
- C# Star Pattern
- C# Number Pattern
- C# Alphabet Pattern
- Alphabet Pattern 1
- Alphabet Pattern 2
- Alphabet Pattern 3
- Alphabet Pattern 4
- Alphabet Pattern 5
- Alphabet Pattern 6
- Alphabet Pattern 7
- Alphabet Pattern 8
- Alphabet Pattern 9
- Alphabet Pattern 10
- Alphabet Pattern 11
- Alphabet Pattern 12
- Alphabet Pattern 13
- Alphabet Pattern 14
- Alphabet Pattern 15
- Alphabet Pattern 16
- Alphabet Pattern 17
- Alphabet Pattern 18
- Alphabet Pattern 19
- Alphabet Pattern 20
- Alphabet Pattern 21
- Alphabet Pattern 22
- Alphabet Pattern 23
- Alphabet Pattern 24
- Alphabet Pattern 25
- Alphabet Pattern 26
- Alphabet Pattern 27
- Alphabet Pattern 28
- Alphabet Pattern 29
- Alphabet Pattern 30
- Alphabet Pattern 31
- Alphabet Pattern 32
- Alphabet Pattern 33
- Alphabet Pattern 34
C# Alphabet Pattern 17
Photo Credit to CodeToFun
C# Alphabet Pattern 17
Here`s a program that prints the above alphabet pattern using C# Programming:
using System;
namespace myApp {
class Program {
static void Main(string[] args) {
char i, j;
for (i = 'A'; i <= 'E'; i++) {
for (j = 'E'; j >= 'A'; j--) {
if (i == j)
Console.Write("*");
else
Console.Write(j);
}
Console.WriteLine();
}
}
}
}
💻 Testing the Program
When you run the above program, it will print the following output:
EDCB* EDC*A ED*BA E*CBA *DCBA
🧠 How the Program Works
Let's break down the logic behind the code:
- The using System; statement imports the System namespace, which contains fundamental types and standard system classes that are used in C# programs.
- The program defines a new namespace called myApp using the namespace keyword. A namespace is a way to organize code and avoid naming conflicts with other code elements.
- Inside the myApp namespace, the program declares a class called Program using the class keyword. This class contains the program's logic.
- The Main method is the entry point of the program. It is the first method executed when the program runs. It has the signature static void Main(string[] args).
- Two char variables, i and j, are declared outside of the loops. These variables will be used in the nested loops for iteration.
- The program starts a for loop with i initialized to the character 'A' and continuing as long as i is less than or equal to the character 'E'. The loop will iterate over the characters 'A', 'B', 'C', 'D', and 'E'.
- Inside the outer loop, there is another for loop that iterates over the characters from 'E' to 'A' (backwards) and assigns each value to the variable j. The loop will iterate over the characters 'E', 'D', 'C', 'B', and 'A'.
- Within the nested loops, there is an if statement to check if the values of i and j are equal. If they are equal, it means we are on the diagonal of the character grid (i.e., when i == j). In this case, a * character is printed using Console.Write("*").
- If i and j are not equal, the else block is executed. It means we are not on the diagonal, and in this case, the character j is printed using Console.Write(j).
- After printing a row of characters (either * or characters from 'E' to 'A'), a newline is added to move to the next row using Console.WriteLine().
💯 Tips for Enhancement:
Explore the versatility of this pattern by adjusting its parameters. Whether you increase or decrease the size, tweak the spacing, or modify the characters used, each change opens up a world of possibilities, allowing you to customize and create your unique visual effects.
✔ Conclusion:
Creating visually appealing patterns is not only a fun endeavour but also a great way to enhance your programming or design skills. We hope this tutorial has inspired you to explore the world of creative coding. Share your creations with us, and let your imagination run wild!
🤗 Closing Call-to-Action:
We'd love to see your unique interpretations of the alphabet pattern. Share your creations in the comments below, and don't hesitate to reach out if you have any questions or suggestions for future tutorials. Happy coding!
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